If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Σύμφωνα με την ίδια την εταιρία που ανέπτυξε και τους προηγούμενους τίτλους της σειράς για το PlayStation και το Xbox, την Koei, το καλοκαίρι θα κυκλοφορήσει για Xbox 360 και PS2 το Dynasty Warriors 5: Empires.
Αν μέχρι τότε έχει κυκλοφορήσει το N3, που πιστεύω ότι θα έχει κυκλοφορήσει, και αν βέβαια είναι αυτό που μέχρι σήμερα έχουμε δει, τότε το Dynasty - αν και σε αυτό δεν έχουν διορθωθεί τα "προβλήματα" με τις μονάδες που εμφανίζονται στην οθόνη (ή καλύτερα δεν εμφανίζονται), (τότε το Dynasty) δεν έχει ελπίδες...
Βασικά πώς να είναι όσο καλό όσο ένα next gen όταν θα βγει και για "προηγούμενης" γενιάς κονσόλα?
Απλό port θα είναι από το PS2 στο Xbox 360... Εκτός αν πουν κάτι διαφορετικό... Θα δούμε.
About Our Rating System
N3 (Ninety-Nine Nights) is a game that looked really good in concept, but like games often do, the concept got lost somewhere along the road to creation. Going from an ideal perspective, who wouldn’t want a Dynasty Warriors type game with incredible next-gen graphics, an epic story shown from multiple perspectives, and a wide-range of moves that played a resemblance closer to a fighting game than a simple **** and slash? That would have been the game to move systems in Japan and the US. That would have been the action title to define the Xbox 360 for now. But unfortunately that’s not what we got.
The Bad
Now while N3 has issues with a lot of small things, what really kills the game from being a good title is that the engine is fundamentally broken when it comes to boss fights. For some reason, unlike normal enemies, bosses can have attacks pass right through them without taking any damage, even if they aren’t blocking. During these fights it seems that about half of your hits against a boss never register as hitting, or even if they do, half of the time they won’t register any damage. There’s really no rhyme, reason, or predictability to this because just when you think you’re doing something wrong you’ll get random hits in that will do real damage and you’ll slowly start ****ping life off the boss. To make this worse, while it’s almost impossible to die on normal enemies because they do basically no damage (besides one type of shaman enemies that does incredible amounts of damage), bosses will kill you in one to three hits. Yet, just as half of your attacks won’t register on the boss, half of their attacks won’t register on yourself as well! So sometimes you’ll get hit and take no damage and then sometimes you’ll get hit and die instantly. It’s this random aspect of the broken-beyond-words hit detection that really kills any strategy on bosses besides letting the boss fight your invincible NPC (always provided as if the developers realized the bosses were so broken it would be impossible to fight them directly) and poking him/her in the back while they prey on the NPC, meanwhile running away every time the boss turns its attention to you. This strategy is used for every boss in the entire game from start to finish and since every level has a boss, there’s not a level that doesn’t feel broken in some way.
This is made much worse than it should be do to the lack of any checkpoints whatsoever. Take a wrong hit on a boss twenty minutes or more into the stage and bam! You’re back at the start. Since when you do and when you take damage is almost random, this means until you master the art of running away and poking bosses, you’ll find yourself dying over and over on certain stages and wasting hours trying to complete a twenty-five minute stage. Checkpoints could have made this issue much less painful, but alas, there are none.
Then there is the low replay value and lack of story. Despite having only seven characters, each character scenario is only 4-5 stages long (with the hidden character only having 2). Since stages are around 20-30 minutes in length that means most characters can be completed in a 2 hour session. Unfortunately once you complete all the scenarios there’s no real incentive to play the game anymore.
N3 has no difficulty levels (something that could have fixed the balance issues a bit plus added replay value), no online modes, and the max level for each character is fairly low and easy to obtain. Maybe this could’ve been ok if the characters had great stories that would make you want to replay their campaigns, but the story in N3 is basically non-existent and what is there is absolutely dreadful. The stories of the various characters (well if you count one or two 30 second cutscenes as a “story”) don’t even match up as a coherent piece and the closest comparison to how much of a tale these characters have would be the amount of “story” each character has in a fighting game like Tekken or Soul Calibur has…except at least some of those ones are entertaining. If N3 represents Tetsuya Mizuguchi’s storytelling ability, than maybe he should stick to making great games and leaving the writing to others.
Overall
With no online play, a bunch of short campaigns that can be completed in a few days, no balance whatsoever, no story, and the worst boss fights you’ll ever experience, N3 is a game that can’t even stand up to the ranking of “average”. While it’s true that for 70% of each stage while you are just mashing buttons and sending enemies flying, N3 is an enjoyable mindless romp, the fact of the matter is that the other 30% is so bad it definitely qualifies as “broken”. If you enjoy wanting to break your controller and enjoy mediocre DW clones, then give N3 a try. Otherwise it’s barely even a rental.
Pros
Graphics are nice
Music is good
Crowd Control is mindless but fun if that’s your kind of thing
Cons
Boss fights are dreadful
Engine is broken when it comes to one on one fights
There is no gameplay balance
No checkpoints
No Story
No lip-synch in cutscenes and the animation is jerky for some reason
Fairly short game with limited amount of stages
kai auto pou me ksenerose perissotero apo ola einai h bathmologia pou tou ebale to kalutero periodiko gia games tis Iaponias... To Famitsu...
εγω δεν εμπιστευομαι κανενα Famitsu(αυτοι εβγαζαν το FF X καλυτερο παιχνιδι που εχει βγει ποτε..) και πιστευω οτι θα ειναι μια χαρα το Ν3.. το Edge του εβαλε 6 αλλα στο Review λεει οτι κανονικα το παιχνιδι αξιζει παραπανω(θα σας το γραψω ολο το Review αν θελετε..) τεσπα σε λιγο παω να παρω το Dynasty και θα σας πω εντυπωσεις..
Κανω accept friend requests μονο απο ατομα που εχουν IQ > 135 συμφωνα με αυτο το test: http://www.iqtest.dk/main.swf
iparxoun kai fan tou eidous max opws egw...giati dld na mou steriseis ti xara na paiksw to dw5 sto 360 me hd
den ipoxrewnei kaneis na to pareis oute kai eipe kaneis oti to paixnidi einai teleio...anaferetai apla stous fan tou game!!! simple///
iparxoun kai fan tou eidous max opws egw...giati dld na mou steriseis ti xara na paiksw to dw5 sto 360 me hd
den ipoxrewnei kaneis na to pareis oute kai eipe kaneis oti to paixnidi einai teleio...anaferetai apla stous fan tou game!!! simple///
Poli swstos ice matrix......To parelava xthes apo ebay kai proswpika mou arese arketa......gousta einai ayta...
iparxoun kai fan tou eidous max opws egw...giati dld na mou steriseis ti xara na paiksw to dw5 sto 360 me hd
den ipoxrewnei kaneis na to pareis oute kai eipe kaneis oti to paixnidi einai teleio...anaferetai apla stous fan tou game!!! simple///
Συμφωνώ και εγώ... Μπορεί να υπήρχε πάντα ένα μικρο-προβλημα με την απεικόνιση πολλών μονάδων, το παιχνίδι όμως αυτό δημιούργησε μια νέα κατηγορία από μόνο του.
Δεν έχω δει το DW5 αλλά θέλω πολύ να το δω στο Xbox 360. Δεν νομίζω ότι θα το αγοράσω, αλλά σίγουρα θα το δω. Στο 3 είχα αφιερώσει ΑΠΕΙΡΕΣ ώρες, σε PlayStation... Αυτό το χακ and slash στυλ του είναι απίστευτο, ειδικά αν παίζεις με παρέα.
Comment